Overlord II

Games for : Xbox 360 PC, PS3
Overlord II
The basic game is still the same, with the player assuming control of the Overlord and his small army of minions, guiding them through environments full of enemies and puzzles in a tongue-in-cheek campaign of evil. But if you had fun or even kind of liked the first Overlord than the sequel should be right up your alley, as the new story and small (but pretty awesome) set of new features and tweaks make it fun enough to mostly overlook the technical problems and the occasionally terrible checkpoint system.
It may be called Overlord II, but the minions once again steal the show and make what would otherwise be a mediocre third-person adventure game great. The last Overlord met a rather un-lordly demise and this new one, who looks and acts pretty much exactly like the last one, is groomed to take up where he left off. Ostensibly, he's the baddest mother around and pure evil, but with a Teen rating by the ESRB you can be sure that everything in this game is rather tame.
Instead of blood and true carnage, Overlord II offers cartoon violence and some British wit. And though you're supposedly bad, you wind up playing the hero against a greater evil.

In the overlord's absence, a couple of new factions have arisen that need dealing with. There's the magic-hating empire, modeled after the Romans, which will throw tightly structured legions at your horde. And then there are the stereotypically offensive effeminate elves, modeled after PETA. These guys are out to protect all of the light magic creatures of the world. Together, these factions pose quite the challenge for the new overlord.

The key to the Overlord's success at dominating the land lays in a horde of little critters he controls known as minions. The game begins with just a few of these minions at your beck and call, but by the end you'll have dozens in four flavors, each with its own set of strengths and weaknesses. The browns are the bruisers, perfect for a frontal assault. The reds can toss fireballs that can clear barriers or strike enemies out of your reach. The greens and blues can do stealth attacks and swim, respectively. Each has its own role and will be featured in its own section of the game. These minions are the heart and soul of the game. Watching them tear through towns, grabbing anything within reach to wear as a helmet is quite hilarious. Their mannerisms and animations are what give Overlord II its personality. These guys are the equivalent of having a troupe of gremlins at your beck and call--and there's no Gizmo in sight to ruin all of the fun.
The minions also do your dirty work here. The Overlord is a bit of a wimp and can't take much punishment so in order to keep him in one piece you'll have to sweep dozens of little minions out to do the fighting. This is done either by targeting an enemy and sending them out en masse, sweeping them out by using the right thumbstick to directly control your group, or planting a target marker to keep them in one strategic location. The first Overlord game featured a lot of puzzle solving and careful maneuvering of your minions. While that is still present here, the sequel focuses more on simple action and combat.
Overlord II
ESRB rating: T (Teen)
Publisher: Not Available
Developer: Triumph Studios
Available: Xbox 360 PC, PS